Defination: A situation in a game where players must deal a certain amount of damage per second to progress or defeat a boss.
Example: “We failed the DPS check on the final boss, we need to increase our damage.”
Defination: A situation in a game where players must deal a certain amount of damage per second to progress or defeat a boss.
Example: “We failed the DPS check on the final boss, we need to increase our damage.”
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